Post by Phantom on Jun 19, 2006 21:37:25 GMT -5
Welcome to the Chip Shop, What will you buy today?
Here is the lay out:
Name of chip - Damage
Cost
-------------------------------------------------------------------
Cannon - 40/
100z
HiCannon - 100/
500z
M-Cannon - 180/
1000z
AirShot - 20/
100z
Vulcan1 - 30/
150z
Vulcan2 - 50/
200z
Vulcan3 - 70/
300z
SuprVulc - 120/
1000z
Spreadr1 - 30/
200z
Spreadr2 - 50/
500z
Spreadr3 - 70/
800z
TankCan1 - 120/
1000z
TankCan2 - 160/
2000z
TankCan3 - 200/
5000z
GunDelS1 - 60/
1500z
GunDelS2 - 70/
1600z
GunDelS3 - 80/
1800z
YoYo - 150/
2500z
CrkBurnr1 - 70/
500z
CrkBurnr2 - 110/
600z
CrkBurnr3 - 150/
700z
WideShot - 100/
1000z
Needler1 - 30/
300z
Needler2 - 70/
700z
Needler3 - 100/
1200z
Bubbles1 - 60/
600z
Bubbles2 - 80/
700z
Bubbles3 - 100/
800z
Thunder - 40/
500z
Bolt1 - 120/
1000z
Bolt2 - 150/
2000z
Bolt3 - 180/
3000z
ElecPls1 - 100/
900z
ElecPls2 - 120/
1100z
ElecPls3 - 140/
1300z
CrnShot1 - 50/
800z
CrnShot2 - 60/
850z
CrnShot3 - 70/
900z
BeeHive1 - 50/
500z
BeeHive2 - 70/
600z
BeeHive3 - 90/
700z
LogRoll1 - 50/
300z
LogRoll2 - 70/
400z
LogRoll3 - 90/
500z
IronShl1 - 100/
1000z
IronShl2 - 130/
1300z
IronShl3 - 160/
1500z
AuraHed1 - 130/
1300z
AuraHed2 - 150/
1500z
AuraHed3 - 170/
1700z
AirHock - 60/
800z
DrillArm - 210/
2000z
Tornado – 120/
2000z
Static - 200/
2000z
MchnGun1 - 30/
500z
MchnGun2 - 50/
800z
MchnGun3 - 70/
1000z
MiniBomb - 50/
100z
BigBomb - 140/
800z
EnergBom - 210/
1500z
MegEnBom - 300/
2000z
FlshBom1 - 40/
700z
FlshBom2 - 70/
800z
FlshBom3 - 100/
900z
BlckBomb - 250/
2500z
BugBomb – 200/
2500z
Sword - 80/
500z
WideSwrd - 80/
500z
LongSwrd - 100/
700z
WideBlde - 150/
800z
LongBlde - 150/
800z
FireSwrd - 140/
1000z
AquaSwrd - 160/
1000z
ElecSwrd - 120/
1000z
BambSwrd - 150/
1000z
WindRack - 140/
800z
StepSwrd - 160/
1500z
VarSwrd - 160/
1500z
NeoVari - 220/
3000z
MoonBlde - 130/
1500z
Muramasa - /
3000z
MechSwrd1 - 200/
2000z
MechSwrd2 - 220/
2500z
MechSwrd3 - 260/
3000z
CrkShot1 - 60/
250z
CrkShot2 - 60/
500z
CrkShot3 - 100/
750z
Guard1 - 60+/
500z
Guard2 - 120+/
1000z
Guard3 - 200+/
1500z
WaveArm1 - 80/A Wave ATK opp.
600z
WaveArm2 - 120/A Wave ATK opp.
800z
WaveArm3 - 160/A Wave ATK opp.
1000z
SndWorm1 - 130/A SandWorm ATK from ground
900z
SndWorm2 - 150/A SandWorm ATK from ground
1100z
SndWorm3 - 170/A SandWorm ATK from ground
1300z
ShdSwrd1 - 160/Your Navi becomes shadow for 2 turns
2000z
ShdSwrd2 - 200/Your Navi becomes shadow for 2 turns
2500z
ShdSwrd3 - 260/Your Navi becomes shadow for 2 turns
3000z
Snake - 150/3 Snakes ATK enemy if he is Wood type
3000z
NmbrBall - /Last two digits of your HP become ATK
1750z
FireHit1 - 60/Champy appears and ATK with One Punch
500z
FireHit2 - 120/Champy appears and ATK with One-Two Punch
1000z
FireHit3 - 180/Champy appears and ATK with One-Two Punch
1500z
UndrBrn1 - 100/Fire ATK does damage for 2 turns
1500z
UndrBrn2 - 120/Fire ATK does damage for 2 turns
2000z
UndrBrn3 - 140/Fire ATK does damage for 2 turns
2500z
Meteors - 160/4 Meteors ATK enemy
2000z
AquaNdl1 - 120/3 needles ATK enemy
2000z
AquaNdl2 - 180/3 needles ATK enemy
2500z
AquaNdl3 - 240/3 needles ATK enemy
3000z
SnowBall - 150/Freezes enemy and all Objects become +50 ATK
2000z
KllrEye1 - 100/Stuns for 2 turns
750z
KllrEye2 - 130/Stuns for 2 turns
1000z
KllrEye3 - 160/Stuns for 3 turns
1250z
Boomer - 100/Boomer ATK your enemy for 2 turns
1000z
HiBoomer - 140/Boomer ATK your enemy for 2 turns
1500z
M-Boomr - 170/Boomer ATK your enemy for 2 turns
1900z
Lance - 150/Wood Bamboo ATK enemy
1450z
HeatDrgn - 140/Quadruple damage to Wood types
2000z
ElecDrgn - 150/Quadruple damage to Water types
2000z
IceDragn - 120/Quadruple damage to Heat types
2000z
WoodDrgn - 130/Quadruple damage to Elec types
2000z
GlmPznch1 - 140/Breaks steel defenses
1200z
GlmPnch2 - 190/Breaks steel defenses
1700z
GlmPnch3 - 250/Breaks steel defenses
2300z
JustOne - 220/Breaks steel defenses
2000z
AirSpin1 - 100/Air blows off Aura/Cursor ATK
800z
AirSpin2 - 150/Air blows off Aura/Cursor ATK
1300z
AirSpin3 - 200/Air blows off Aura/Cursor ATK
1800z
Magnum - 130/Magnum hits for 2 turns if a Wind chip is not used by opp. between ATK
1100z
CircGun - 150/CircGun hits for 4 turns if a Wind chip is not used by opp. between ATK
3000z
Kettle1 - 100/Kettle explodes after a fire ATK
800z
Kettle2 - 140/Kettle explodes after a fire ATK
1200z
Kettle3 - 180/Kettle explodes after a fire ATK
1600z
AirRaid1 - 50/AirGunner helps in battle for 2 turns
1000z
AirRaid2 - 70/AirGunner helps in battle for 2 turns
1500z
AirRaid3 - 90/AirGunner helps in battle for 2 turns
2000z
TimeBmb1 - 150/TimeBmb explodes in 1 turn
1300z
TimeBmb2 - 190/TimeBmb explodes in 2 turns
1700z
TimeBmb3 - 230/TimeBmb explodes in 3 turns
2100z
Mine - All HP/Mine explodes in 15 turns
1800z
Fanfare - 0/No Damage for 1 turn
500z
Guardian - 200/When you lose 200 HP after activation, your opp. loses 200 HP
2200z
Anubis - 20x5/Your enemy loses 20 HP for 5 turns
2200z
Recov10 - +10/Recov 10 HP
100z
Recov30 - +30/Recov 30 HP
300z
Recov50 - +50/Recov 50 HP
500z
Recov80 - +80/Recov 80 HP
800z
Recov120 - +120/Recov 120 HP
1000z
Recov150 - +150/Recov 150 HP
1200z
Recov200 - +200/Recov 200 HP
3000z
Recov300 - +300/Recov 300 HP
5000z
FullCust - 0/Can use 2 chips next turn
2000z
BusterUp - 0/Buster ATK +1
1500z
ProgBugFix - 0/All Prog/Bugs on your Navi are deleted
1500z
Invis - 0/No Attack can hurt you for 2 turns
1000z
Barrier - 0/A 1 HP Barrier appears
500z
Barr100 - 0/A 100 HP Barrier appears
1000z
Barr200 - 0/A 200 HP Barrier appears
1500z
BublWrap - 0/Every 3 turns a 1 HP barrier appears
3000z
LifeAura - 0/Hits under 200 dont affect you
3000z
MagBeam - 0/Stuns for 2 turns
1500z
ColSoldr - 200/ColSoldr attacks for 2 turns
2500z
AntiElmnt - 240/Next Elmnt ATK used is turned against user
3000z
AntiNavi - /Next Navi used is countered and used against user
3000z
AntiDmg - 120/Next ATK used against you is countered
3000z
AntiSwrd - 300/Next Swrd ATK is deactivated and countered
3000z
AntiRecv - /Next Recov. used is reversed
3000z
WhiteCap - 0/Next chip Stuns 1 turn
1000z
Uninstal - 10/Disactivate one of your opp. NaviCust prog.
2500z
LifeSync - /Make enemy HP same as yours
3000z
Atk+10 - 0/+10 to next chip
500z
Atk+30 - 0/+30 to next chip
1000z
Navi+20 - 0/+20 to a Navi Chip
1000z
Here is the lay out:
Name of chip - Damage
Cost
-------------------------------------------------------------------
Cannon - 40/
100z
HiCannon - 100/
500z
M-Cannon - 180/
1000z
AirShot - 20/
100z
Vulcan1 - 30/
150z
Vulcan2 - 50/
200z
Vulcan3 - 70/
300z
SuprVulc - 120/
1000z
Spreadr1 - 30/
200z
Spreadr2 - 50/
500z
Spreadr3 - 70/
800z
TankCan1 - 120/
1000z
TankCan2 - 160/
2000z
TankCan3 - 200/
5000z
GunDelS1 - 60/
1500z
GunDelS2 - 70/
1600z
GunDelS3 - 80/
1800z
YoYo - 150/
2500z
CrkBurnr1 - 70/
500z
CrkBurnr2 - 110/
600z
CrkBurnr3 - 150/
700z
WideShot - 100/
1000z
Needler1 - 30/
300z
Needler2 - 70/
700z
Needler3 - 100/
1200z
Bubbles1 - 60/
600z
Bubbles2 - 80/
700z
Bubbles3 - 100/
800z
Thunder - 40/
500z
Bolt1 - 120/
1000z
Bolt2 - 150/
2000z
Bolt3 - 180/
3000z
ElecPls1 - 100/
900z
ElecPls2 - 120/
1100z
ElecPls3 - 140/
1300z
CrnShot1 - 50/
800z
CrnShot2 - 60/
850z
CrnShot3 - 70/
900z
BeeHive1 - 50/
500z
BeeHive2 - 70/
600z
BeeHive3 - 90/
700z
LogRoll1 - 50/
300z
LogRoll2 - 70/
400z
LogRoll3 - 90/
500z
IronShl1 - 100/
1000z
IronShl2 - 130/
1300z
IronShl3 - 160/
1500z
AuraHed1 - 130/
1300z
AuraHed2 - 150/
1500z
AuraHed3 - 170/
1700z
AirHock - 60/
800z
DrillArm - 210/
2000z
Tornado – 120/
2000z
Static - 200/
2000z
MchnGun1 - 30/
500z
MchnGun2 - 50/
800z
MchnGun3 - 70/
1000z
MiniBomb - 50/
100z
BigBomb - 140/
800z
EnergBom - 210/
1500z
MegEnBom - 300/
2000z
FlshBom1 - 40/
700z
FlshBom2 - 70/
800z
FlshBom3 - 100/
900z
BlckBomb - 250/
2500z
BugBomb – 200/
2500z
Sword - 80/
500z
WideSwrd - 80/
500z
LongSwrd - 100/
700z
WideBlde - 150/
800z
LongBlde - 150/
800z
FireSwrd - 140/
1000z
AquaSwrd - 160/
1000z
ElecSwrd - 120/
1000z
BambSwrd - 150/
1000z
WindRack - 140/
800z
StepSwrd - 160/
1500z
VarSwrd - 160/
1500z
NeoVari - 220/
3000z
MoonBlde - 130/
1500z
Muramasa - /
3000z
MechSwrd1 - 200/
2000z
MechSwrd2 - 220/
2500z
MechSwrd3 - 260/
3000z
CrkShot1 - 60/
250z
CrkShot2 - 60/
500z
CrkShot3 - 100/
750z
Guard1 - 60+/
500z
Guard2 - 120+/
1000z
Guard3 - 200+/
1500z
WaveArm1 - 80/A Wave ATK opp.
600z
WaveArm2 - 120/A Wave ATK opp.
800z
WaveArm3 - 160/A Wave ATK opp.
1000z
SndWorm1 - 130/A SandWorm ATK from ground
900z
SndWorm2 - 150/A SandWorm ATK from ground
1100z
SndWorm3 - 170/A SandWorm ATK from ground
1300z
ShdSwrd1 - 160/Your Navi becomes shadow for 2 turns
2000z
ShdSwrd2 - 200/Your Navi becomes shadow for 2 turns
2500z
ShdSwrd3 - 260/Your Navi becomes shadow for 2 turns
3000z
Snake - 150/3 Snakes ATK enemy if he is Wood type
3000z
NmbrBall - /Last two digits of your HP become ATK
1750z
FireHit1 - 60/Champy appears and ATK with One Punch
500z
FireHit2 - 120/Champy appears and ATK with One-Two Punch
1000z
FireHit3 - 180/Champy appears and ATK with One-Two Punch
1500z
UndrBrn1 - 100/Fire ATK does damage for 2 turns
1500z
UndrBrn2 - 120/Fire ATK does damage for 2 turns
2000z
UndrBrn3 - 140/Fire ATK does damage for 2 turns
2500z
Meteors - 160/4 Meteors ATK enemy
2000z
AquaNdl1 - 120/3 needles ATK enemy
2000z
AquaNdl2 - 180/3 needles ATK enemy
2500z
AquaNdl3 - 240/3 needles ATK enemy
3000z
SnowBall - 150/Freezes enemy and all Objects become +50 ATK
2000z
KllrEye1 - 100/Stuns for 2 turns
750z
KllrEye2 - 130/Stuns for 2 turns
1000z
KllrEye3 - 160/Stuns for 3 turns
1250z
Boomer - 100/Boomer ATK your enemy for 2 turns
1000z
HiBoomer - 140/Boomer ATK your enemy for 2 turns
1500z
M-Boomr - 170/Boomer ATK your enemy for 2 turns
1900z
Lance - 150/Wood Bamboo ATK enemy
1450z
HeatDrgn - 140/Quadruple damage to Wood types
2000z
ElecDrgn - 150/Quadruple damage to Water types
2000z
IceDragn - 120/Quadruple damage to Heat types
2000z
WoodDrgn - 130/Quadruple damage to Elec types
2000z
GlmPznch1 - 140/Breaks steel defenses
1200z
GlmPnch2 - 190/Breaks steel defenses
1700z
GlmPnch3 - 250/Breaks steel defenses
2300z
JustOne - 220/Breaks steel defenses
2000z
AirSpin1 - 100/Air blows off Aura/Cursor ATK
800z
AirSpin2 - 150/Air blows off Aura/Cursor ATK
1300z
AirSpin3 - 200/Air blows off Aura/Cursor ATK
1800z
Magnum - 130/Magnum hits for 2 turns if a Wind chip is not used by opp. between ATK
1100z
CircGun - 150/CircGun hits for 4 turns if a Wind chip is not used by opp. between ATK
3000z
Kettle1 - 100/Kettle explodes after a fire ATK
800z
Kettle2 - 140/Kettle explodes after a fire ATK
1200z
Kettle3 - 180/Kettle explodes after a fire ATK
1600z
AirRaid1 - 50/AirGunner helps in battle for 2 turns
1000z
AirRaid2 - 70/AirGunner helps in battle for 2 turns
1500z
AirRaid3 - 90/AirGunner helps in battle for 2 turns
2000z
TimeBmb1 - 150/TimeBmb explodes in 1 turn
1300z
TimeBmb2 - 190/TimeBmb explodes in 2 turns
1700z
TimeBmb3 - 230/TimeBmb explodes in 3 turns
2100z
Mine - All HP/Mine explodes in 15 turns
1800z
Fanfare - 0/No Damage for 1 turn
500z
Guardian - 200/When you lose 200 HP after activation, your opp. loses 200 HP
2200z
Anubis - 20x5/Your enemy loses 20 HP for 5 turns
2200z
Recov10 - +10/Recov 10 HP
100z
Recov30 - +30/Recov 30 HP
300z
Recov50 - +50/Recov 50 HP
500z
Recov80 - +80/Recov 80 HP
800z
Recov120 - +120/Recov 120 HP
1000z
Recov150 - +150/Recov 150 HP
1200z
Recov200 - +200/Recov 200 HP
3000z
Recov300 - +300/Recov 300 HP
5000z
FullCust - 0/Can use 2 chips next turn
2000z
BusterUp - 0/Buster ATK +1
1500z
ProgBugFix - 0/All Prog/Bugs on your Navi are deleted
1500z
Invis - 0/No Attack can hurt you for 2 turns
1000z
Barrier - 0/A 1 HP Barrier appears
500z
Barr100 - 0/A 100 HP Barrier appears
1000z
Barr200 - 0/A 200 HP Barrier appears
1500z
BublWrap - 0/Every 3 turns a 1 HP barrier appears
3000z
LifeAura - 0/Hits under 200 dont affect you
3000z
MagBeam - 0/Stuns for 2 turns
1500z
ColSoldr - 200/ColSoldr attacks for 2 turns
2500z
AntiElmnt - 240/Next Elmnt ATK used is turned against user
3000z
AntiNavi - /Next Navi used is countered and used against user
3000z
AntiDmg - 120/Next ATK used against you is countered
3000z
AntiSwrd - 300/Next Swrd ATK is deactivated and countered
3000z
AntiRecv - /Next Recov. used is reversed
3000z
WhiteCap - 0/Next chip Stuns 1 turn
1000z
Uninstal - 10/Disactivate one of your opp. NaviCust prog.
2500z
LifeSync - /Make enemy HP same as yours
3000z
Atk+10 - 0/+10 to next chip
500z
Atk+30 - 0/+30 to next chip
1000z
Navi+20 - 0/+20 to a Navi Chip
1000z